Playing games like…
Sure, we had disagreements about rules and sometimes the interpretation of the rules got ‘negotiated’ using the “might makes right method.” Some negotiations might have occasionally led to the accidental destruction of Mom’s favorite chair.
Our competitive nature to be the best drove us to spend hours creating new decks as well as devising new strategies. Based on our efforts, we were able to enhance our strategic thinking by pushing our imaginations and developing new skills.
The competition was everything. The harder the win, the greater the joy of victory.
Then came home computers and internet gaming like MMOs (Massive Multiplayer Online games), changing the dynamic of gaming. No longer were we bound by geography. Friends were made from all over the world. This meant, we stayed up all night in order to raid together with our friends.
Unlike games from “The Golden Age of Gaming,” MMOs were more about cooperation than competition.
At first, leveling challenged our strategic thinking skills. Since there were no game guides to rely on to give us step-by-step instructions, we had to learn through trial and error. Getting to the top of the leader boards took long hours and dedication.
We were young, therefore sitting at a computer for hours farming for gold or camping for a special drop meant nothing to us.
To be able to proudly display a hard to get piece of gear was almost as satisfying as a victory over your friends during
“The Golden Age of Gaming.”
Then, MMOs became a big money business. The corporations that ran these games made them easier to play. They wanted to make their games more accessible to the general public, so they dumb them down. More players meant more money.
As a result, a special piece of gear lost its luster when players could just…
The skills we developed became less of a factor and the joy of pure competition was being lost.
Also, as we got older. The hours we spent at our computers began taking a toll on our health, families, social life and work life. More and more, our lives became cyber and we stopped getting together with our real-life friends. We missed out on the joys of living.
But what if we could have both-the time and the thrill of intense competition?
Each game is 12 players fighting to be the first to control 4 of the 13 regions of Alamaze. The only way to gain control of those regions is to take them from another player using the following tools…
Each Player Must…
Alamaze is NOT for everyone, it is a game of profound complexity and infinite strategies with over…
This is where your strategic thinking begins. Each new game is formed on the forums and begins with a draft. All new games are posted along with any special rules for that game. Players pick their spot in a 2-round draft on a first-come, first-serve basis. Draft spots are numbered 1 to 12. Once all 12 spots are filled, the first round of the draft begins, starting with player number 1 and going to player number 12. Players can choose either a kingdom or a region in the first round. After player number 12 makes his/her selection, the second round begins in reverse order, starting with player number 12 and ending with player number 1.
Careful observation of the kingdoms and regions your opponents selected effects your strategic thinking.
The downside to the draft is, a game can take many days to form.
Alamaze attracts highly intelligent strategy gamers; as well as competitive professionals with busy lives; and people who are tired of or do not have time for MMOs.
Alamaze offers time flexibility. Each game has a 72-hour turn clock. This allows players 72 hours to consider and input their turn. A turn typically takes up to 30 minutes to an hour to enter.